Tuesday, February 20, 2007

BS Zelda (Bonus Game): "Week 1"

Week 1? Yup, I speaks da truth. This game comes in four one-hour installments.

See, BS The Legend of Zelda: The Ancient Stone Tablets was a game only released in Japan and only via the Super Nintendo console peripheral called the Satellaview. 'BS', in fact, stands for Broadcast Satellaview. You downloaded games for the SNES (well, the Super Famicom in Japan) and played them. THIS particular game came in four installments and was played in REAL TIME! They even got actors to voice the movie-like scenes.

So anyways, people eventually got a hold on the ROM of the game and have been working night and day (quite literally from what I have read) to make this game playable. It is now about 90-95% done and people can play it now (for the most part) and really enjoy it. You only have one hour... so you have to be quick! More information can be found at the BS Zelda Homepage. It's actually REALLY interesting.

Last night I got a hand held gaming controller from Target for $10 and plugged it into my Mac and booted up the first week. Long story short (nobody likes a play-by-play) I got everything except the last piece of heart.

The game is interesting in that to help you speed up your game play, they only allow you access to one part of the world map. You can't even see the rest of the map as is clouded over. Also, to help speed up play, the game will occasionally send you faeries or cause enemies to blow up as if you used special powers.

Simultaneously, the over world changes. At certain times there is rain. So what? Well, in rain... BOMBS DON'T WORK! Their fuses are doused. And certain areas are not accessible until certain times as well. One guy wouldn't even speak to my character (you don't play as Link in this game) until the last 10 minutes of the game!

I am SO excited to be playing this game as a side-quest of sorts... and would highly suggest it for anyone who might like something short and fun to play. ESPECIALLY if you are a fan of the SNES game.

BS Zelda Headquarters has all the files and links to the emulator on their site.

I'll be updating my progress at my JewWario blog this week.

Monday, February 19, 2007

Love that music!

Great orchestrated music for Zelda.

Zelda Reorchestrated

Yowza Yowza Yowza!


Without using another wish and with a level 1 sword (still don't know where the damn power-up is) I beat (what I am suspecting to be) shadow Ganon! 18 hours and 20 minutes. Wow! That was a tough game!

Now, the review.

Placing the small GameBoy cartridge into my handheld, I became apprehensive at what I was about to experience... that's $5 speak for "What am I getting myself into?" I was worried that having gotten used to the graphics and gameplay that the SNES gave me that I would be poorly disappointed in this GameBoy sequel. Needless to say that I was pleasantly surprised.

I really enjoyed the storytelling of this game compared to other GameBoy games... and that's the first thing that comes to mind when rating this game. I really liked how it gave you a story and made it enjoyable. Cut scenes, movies, and pauses in movement really brought across a wonderful emotional story.

As for the graphics, I couldn't be happier. Game transitions (like Super Mario Land to Super Mario Land 2 where they tried to incorporate Super Mario Bros. 3 graphics) for the GameBoy usually do not succeed. However, I was amazed at how they really gave the game the FEEL of the SNES cart for the handheld.

As for the actual gameplay... it was difficult. I was able to get through with just one wish (see previous reports) but the whole rest of the game was really tough to decypher. Making something tough is one thing... not telling a player a vital thing (using two items to make a third item) is really bad.

But, for making such an enjoyable, but difficult game, I give The Legend of Zelda: Link's Awakening three Nixon Warios. I AM NOT A CROOK!!!


Now, I prepare for the highly lauded Ocarina of Time. Nuff said. I will be working on the BS Legend of Zelda Ancient Stone Tablets before that... so look for my next review to be on this 4 hour game.

Monday, February 12, 2007

In life, this cartoon had a name...

His name was Robert Paulson.

Er.... I mean IS Paul Robertson.



Do the Whirlwind

Pirate Baby's cabana Street Battle 2006

Devil Eyes

The Magic Touch


I have added his LiveJournal to the sidebar.

Thursday, February 08, 2007

GREAT GAME!

So last night I finally faced off against Gannon for the first time (well, it IS "Link to the PAST"). And all I can say is that I WISH there were a Master Game set up in this cartridge because I would play it almost immediately (yes, even with this challenge going on). SPOILERS ABOUND AHEAD.

So after getting to the last door of Gannon's tower, I decided to go straight in. After getting my butt almost handed to me, I finally prevailed only to see Gannon's spirit leave his form and go elsewhere. A flute in the distance called to the bird which took me to the pyramid in the Dark World. This is where I saved and made my last two wishes.

: Ok Genie. Wakey Wakey! I am almost at the end, but wish to have a bit more of a 'completed inventory' than I do now.

: Ok. Lay it on me, mah main Jew ah Jewenstein.

: Ok. My second wish is to waitaminute... did you just call me "Jew ah Jewenstein"?

: .... sorry. Um... it sounded clever in the lamp.

: Second wish - To know where that 4th bottle is. Third wish is to know where the remaining 5 pieces of heart are.

: I shall tell you in verse - (ahem)


The bottle you seek is in the dark lands
Where the smithies would be, if you will,
The chest can't be opened, so take it to light
The silent man sits in the desert.

Go to GameFaqs, for there you will find
a list of the hearts.


: Wow... that didn't even rhyme.

: ... yeah, I'm not very good at poetry.

So after getting the bottle and one more piece of heart (and not wanting to spend too much time searching for the others) I go forth and fight Gannon. Emerging victorious (after three attempts) I smiled as the credits ran pleased that all was right in the world, and enjoying the music greatly.

For those of you in the know, my final stats were:
Total Games Played: 048 (1, 2, 3)
Life Hearts: 19
Sword: 4
REVIEW:
That I have never played this game before is a real tragedy as this is surely one of the best games I have ever played. Nintendo went back to a plan that works with A Link To The Past after the previous Zelda II game.

The graphics are truly reminiscent of what majesty the Super Nintendo system brought to the world. Crisp colors and clever graphics make for a great game. The animation is pleasant and never confusing.

The game world is well mapped out to give a challenge to both the novice and the seasoned gamer. There is just enough puzzle in the world to have a youngster make it through (more-so than the first and second titles) and the addition of the world map made it easier still. But don't think that knowing where things were made the difficulty of getting there any cake-walk. The difficulty still forces those grey matter cells to pump furiously as you try to determine how to proceed. A terrific challenge.

Then we get into the storyline which is very detailed for a game that is not really an RPG. The history is deep enough so you feel bad when things happen to the townsfolk, but distances its self enough so that you don't feel like you have to follow too much of a path (harkening back to the first Zelda game's non-linear play).

As endings go, this was a truly satisfying event for me. Usually, the titles just pop up and that's it. But the game drew you into the ending and resolved many things that were just floating about. Then, when the credits did roll, the music was haunting and pleasant. A truly enchanting experience.

So, for giving me so much for my time and making me wish it never ended, I give The Legend of Zelda: A Link To The Past five Disco Warios!

Now, I start the fourth game of the series, this time on hand-held! The Legend of Zelda: Link's Awakening came out in 1993 on the GameBoy Color to an audience ready for more fun. Not being satisfied with being repetitive, the gameplay changed slightly and more features were added. I am now on my way to play the fourth game in this incredible series.

Tuesday, February 06, 2007

Where I am with "The Project"

Ok. We have a name for the video-podcast-show-thingy Max and I are working on.

The Ludus Challenge.


We're going through the last parts of figuring out how everything works, how to do the filming (what works... what doesn't), and how to edit them into a ~15 minute show.

We are both hoping that our first show will be posted between the end of February and the second week of March. Then, we would like to do one every two weeks.

Now, Max is leaving for two months to spend a WONDERFUL time in Europe where he may attend a school for art (but THAT won't happen for a while) so there may be some time that we won't do any episodes (since the camera is his). BUT we will hopefully get 3 (maybe 4) shows SHOT before he takes off... so that's promising.

Tonight we will go over some of the editing stuff and how we can make this work with the programs we have not only for him, but at my house as well (for when he's gone). We will attempt to make the test we have recorded work and get ready for a real shoot very very soon.

Our first game? Castlevania for the NES. It is a game I have never played before (yeah... I know I know... stop looking at me like that), and I think it's a groovy start for our show.

I'm also hoping to have an 'Import Corner' section that is a 3-4 minute 'report' of sorts and a 'About the Town' section where people suggest little video game dives (not like Mr. Biggs, but like a penny arcade place along the lines of a mom-&-pop place that has games).

HEY! Email me with some suggestions of places I can go. They can be out of town up to Boulder, Fort Collins, or Pueblo if need be. Suggest small video game stores, out-of-the-way arcades... your basic 'hidden treasures'. Be sure to send me detailed directions as well. It'll be fun.

Monday, February 05, 2007

Link to the Past: 13 Hours 15 Minutes


I got the 7th dungeon down, the princesses unlocked the magical barrier, I have 18 and 3/4 hearts, 3 bottles filled with red healing potion, silver arrows, a level 4 sword, red armour, and two wishes left...

...let's roll.

Thursday, February 01, 2007

Link to the Past: 8 Hours 50 Minutes


Just two hours last night and I got so much accomplished!

I keep on trying to think of how young you would be to enjoy the game and find the secrets hidden within. To tell you the truth, it's actually pretty challenging to figure the tasks ahead and what to do. From playing the first game I can figure out where hidden things may be... but kids may have a tough time ahead of them. There's still so much to do in the game, but MAN does it get challenging.

Luckilly I have only used one wish (and even THAT I should have searched harder) and I am working my way into the sixth dungeon. One more up in the mountains and it's on to the last battle (I am assuming).

I cannot tell you all enough how much I like this game. Please, for the love of Link, if you have a Wii and points for the virtual console... BUY THIS GAME! You will not regret the 800 points.

Wednesday, January 31, 2007

The Project....

Ok, let me fill you in on what exactly it is... the long way 'round:

There is a Japanese TV video-gaming show called "GameCenter CX". They got a comedian who has not really played video games, give him a retro game (a game everyone loves) and set him in front of a bunch of cameras. He has 24 hours for most games (shot in two runs of 12 hours over 2 days). Now, they cut and paste the thing to run within a 1 hour show... so a lot is cut out.

But the thing is that it's very interesting to watch! He is a funny guy and it's exciting to watch him try to beat something. I find myself wanting to yell out "Left! Left! Nono! Now right! RIGHT!" The producers cut it so that you can see how he gets by tough areas in a game and helps him when he needs help. They shoot it like he's part of a company called 'GameCenter CX' and when he wins several games in a row... they 'promote' him. It's pretty fun.

So I was just telling Max one day how it would be cool for them to bring it to the USA. Then I started telling him about all the games that 'I' haven't played but own... and about my Zelda Challenge. So, the next day, he suggested that we actually DO a series where I play a game I have never played and we record and cut it to fit within a 15 minute (or so) video-podcast.

So recently we recorded me playing a game called Abe's Oddysee, but the audio and video didn't come out like we had planned. So we're going to re-shoot later on using a different game and see how that goes. We'll be shooting some test-runs so we can get better used to the equipment and programs we're using.

Anyways... that's what this project is. In the meantime, here are some stills Max took from the shoot so we can prove we're capable of making dreams come true (laughs).
Picture 1
Picture 2
Picture 3
Yes, Derek, we will have a product (laughs)

Tuesday, January 30, 2007

Link to the Past: 6 Hours 50 Minutes


I didn't get much play time in last night for the third of this marvelous series, but I got a lot accomplished. The third and fourth dungeons have been cleared and their bosses defeated. Now, it's on to the fifth dungeon to rescue another princess.

The storyline is interesting as each princess tells her own tale. Knowing that this was the prequel makes the story that much more exciting. I probably won't be able to do too much tonight (a project that I am working on... that you'll hopefully see in a week or so) but I plan to take out dungeons 5, 6, and possibly 7 before Friday.

Also, Advanced Media Network Wii has a groovy article on the "evolution" of Zelda. Worth a look-see. It's exciting to see that I'm playing Zelda at a time that it is getting a resurgence in popularity.

Also, you can now get the Game & Watch Legend of Zelda game for your keychain!

Friday, January 26, 2007

Kome Kome Club

Ah... the Kome Kome Club. They were the first band from Japan that I really fell for their sounds. Well, what do you know? I found some videos of them on YouTube. Surprise sur-frickin-prise.

PLEASE enjoy their theatrical yet enjoyable songs. I dare you not to smile!

FUNK FUJIYAMA (where they make fun of gaijin coming to Japan)


WELL COME 2 (one of their more recent projects)


GATCHAMAN THEME


II YO (Another recent one... they still have it)

Link to the Past: 30 minutes


So I didn't get to play much last night, but what I did play was actually pretty impressive. I really got excited seeing what I interpret to be the Legend of Zelda on SNES. I mean literally the Legend of Zelda. There are so many similarities that I completely forgot about Zelda II. THIS is how Zelda II should have been.


I'm excited to play some more this weekend. Until then... enjoy this ukulele song... which is different than the one on the JewWario page.

Thursday, January 25, 2007

Game Over

No continue, no nothing. I can't make it to the 7th palace. There are too many enemies in between the River Demon and the 7th palace. Also, the bit where if you die then you re-start all the way back at the Princess Zelda is asinine.

So, here's my review.

I have to say that the RPG portion of this game was really good. I enjoyed looking for the hints, clues, and hidden things in the villages and I think that this is really one of the strong points of the game especially considering that this game was pre-Final Fantasy and Dragon Quest. Like its predecessor, you could find almost everything in the game by the clues that the villagers gave to you. Sometimes you had to search for hidden villagers and had to probe unwilling people for information by bugging them, but the entirety of the quest rested on their information.

The graphics are well done and look better than you would expect. One can definitely see how the Nintendo graphics people were trying to stretch the boundaries and make a game that looked better than 1984-85 games.

It is in "combat balance" that the game fails miserably. To begin with, the character is much too weak and the enemies much too powerful to start out. As you gain experience your skills improve, but not at a fast enough rate. If one were to make their attack skill an '8' (the maximum) then the game becomes more even in that the bosses become a more viable challenge (tough but not broken) and the palace and overworld enemies become more like they were in the first Zelda.

The end of the game is where that ends. Enemies on the way to the palace become numerous and plentiful. The arrangement of the floating eyes and the lava pitfalls are just so that treading over them becomes the hardest task in the game. This is where I died and gave up. Killing the floating eyes in this area was a mute task in that they re-generated each new platform jump. Their unpredictable up and down swagger prevented me from anticipating when they would change directions and hit me. Often I would just turn into a faerie to try to avoid them, but one can only do that so many times before running out of magic points (even with a full 8 containers).

Had this game stuck with a continue where you just re-started at the last screen/palace/town you visited, then this would be a much different review. A 'save point' area would even be nice... for even then would the combat problems would not be so bad. But re-starting from the sleeping Zelda (as lovely as she is) is just not a good penalty for dying 3 times.

If you were given the game for free, accept it kindly and enjoy it. It's a struggle, but it really does have some fun points in it. If it is ever offered on the Wii virtual console, save your $5 and purchase the first game instead.

I hate to have this game on my "Game Over" list, but there you have it. Perhaps I can come back to it after a while and try to gain an appreciation for it, but until then I have better games to play.

For giving me some good RPG play, but failing in combat I give Zelda II: Adventure of Link 2 fat Warios.

But now I can focus on the next game in the series: Legend of Zelda: A Link to the Past for the Super Nintendo. This game came out in 1991 and has been lauded as one of the best games not only in the Zelda series, but for the Super Nintendo.

Wednesday, January 24, 2007

Legend of Zelda Review

I realized that I didn't review this game after I beat it last week... so here you go.

I really enjoyed this NES classic game. It really has earned my respect in that not only has it withstood the test of time, but is an 8-bit title that I would more than be willing to re-play again.

The strategy involved is just enough to make a novice and children think and to make seasoned gamers smirk in it's subtle complexity. It is neither tough nor easy. It is not condescending nor overpowering. It's just right.

Almost all of the hidden parts of the game are hinted at somewhere either in the game manual or in the game its self. Each dungeon has at least one old man who gives good advice and tips on either how to proceed or how to approach an upcoming battle.

The graphics did slow down occasionally on my Nintendo Entertainment System, but simply because it was pushing the limits of the NES processor. It didn't affect game play in a bad way for too long and even gave me time to pause to take a breather and think about the situation.

Thinking. That's this game's strong point. It really paved the way for future story-telling adventure games in that thinking about maps, situations, and enemies was always going on. At no time did I feel like I could coast through a dungeon without having a plan of attack.

Where the game became a bit frustrating was when some dungeons were hidden without having definitive clues on how to reach them. The instruction manual suggests some tactics to searching for these things, but having to tear up area after area just to find a door is a bit time consuming... and I can see where a child may become bored quickly. Also, there was no (that I could find) trick to fighting Ganon. No area in the game (that I could find) spoke of it. Later on while perusing FAQs I found that no area spoke of the kind-of randomness needed to defeating this last boss. This is upsetting as the game gave so many wonderful clues, but forgot this one.

For a wonderful game that I will not soon forget, I give the Legend of Zelda four Strong Warios.

Idea from the Penn Jillette Show Jan 19th

Hi my name is Justin Spencer Carmical, and I just died.

I have made many mistakes in my life, and was often ignorant of many friends that I had. I hated myself as well as other people. I never had an original thought in my life, and never did everything I should have. I cursed like a sailor, drank too much, and kept grudges for far too long.

But I never loved any woman more than my wife Jennifer, and I spent the last part of my life enjoying our time together. While I was alive she spent more time making me happy than she should have and, for that, she is a saint.

Mourn me, but not for too long... you have your own lives to enjoy.

"I can't be sure where I'm headed after death,
To Heaven, Hell, or beyond to that Great Vast.
But if I can I would like to meet my Maker,
There's one or two things I'd sure like to ask"

Zelda II: 17 Hours


Ok. I take it back. This game is just too tough to enjoy normally. You have to be a Zelda Fan-Boi to appreciate it.

Yeah, you guessed right, it got tougher on me all of a sudden... and it is really starting to get annoying... and that's a shame.

This game has so much to offer, and yet the three-life rule is really getting in the way of me enjoying this until the end. But this is just me griping... but i'm getting near my wit's end. So there. Rubbing lamp...

: "Yeees?"

: "(Sigh) I'm really getting frustrated with this game... I'd like a map of the seventh palace so I just get this game over with."

: "Is that an official wish?"

: "Don't piss me off, Genie! Just give me the F@*$&% MAP!"

: "Woah! Woah! Woah! Easy there Jew-dude... just crankin' yer chain. Wow. This game has really aged you."

: "What? Really? You... you think so?"

: "Yeah, dude. You've looked better..."

: "..."

: "Look... here's the map. Wait a bit before your next wish... k? Wish Granted."